Me at work
Interview time at Lexus
Working at Oakley
Maya Generalist | Unreal Asset Artist
I am an interdisciplinary 3D production artist with a focus on game environment and prop modeling, lighting, texturing, material creation, and prep in UE4 and Unity. I also have many years of production experience in 3D and compositing for film commercials and episodic television. I like learning new programs, it's a lot like playing a new video game, you just have to learn the buttons. I've been told I'm knowledgeable with a good attitude, even during late-night hours. I also enjoy keeping current with industry trends, games, scripts, rigs, and plug-ins. I'm a big believer in "Sharing the Knowledge" in the workplace and helping fellow artists where I can.
Thank you for reading, and I hope we get to work together soon.
Current Skill Set-
3D Modeling Hard Surface, Environments, Props
Scene layout, Grey Boxing
HDR-Image based lighting (Unity and Unreal)
Rigging, Skinning, Animation
UV Unwrapping for optimal texel density and reduced draw calls
Material Creation (Unity and Unreal)
Marmoset Toolbag- Normal Map and Low to High Poly Baking
Texture and Surfacing (Adobe Photoshop and Substance Painter)
Basic Character and Hard Surface Set-Key Animation
Asset preparation and package or blueprint creation (Unity and Unreal)
VFX Particle and sprite systems (Unity and Unreal)
Prop Creation from Concept Art
3D Product Visualization for AR/VR
Gamer since NES- RPGs, FPS, MMORPG, Sandbox, Simulators
I use pe-existing scripts from programmers and social sites
to streamline my modeling and texture creation process (Highend3d, Gumroad, Github)
Apps-
Autodesk Maya Mental Ray, Vray, and Arnold-
Unity-
Unreal-
Simplygon-
Adobe Photoshop After Effects, Illustrator Photoshop-
Substance Painter- PBR Shader Creation-
Marmoset Toolbag- Normals Baking
Simplygon-
HeadusUV-Layout-
Particle Systems (Unity, Unreal)
Jira-
Gnomon School of Visual Effects
Completion of the Maya Fast Track Program 2005:
The Maya Fast Track is a thorough and intense introduction to the premiere software being used in high-end 3D production being taught by industry professionals currently working and fresh off the set.
News & Documentary Emmy Awards
Nominated for Outstanding Individual Achievement in a Craft: Graphic and Artistic Design on The History Channels "Wild West Tech" 2006
Member of the Visual Effects Society
The VES is the entertainment industry's only organization representing the full breadth of visual effects practitioners including artists, technologists, model makers, educators, studio leaders, supervisors, PR/marketing specialists, and producers in all areas of entertainment from film, television, and commercials to music videos and games.