​I am an interdisciplinary 3D production artist with a focus on game environment and prop modeling, lighting, texturing, material creation, and prep in UE4 and Unity. I also have many years of production experience in 3D and compositing for film commercials and episodic television. I like learning new programs, it's a lot like playing a new video game, you just have to learn the buttons. I've been told I'm knowledgeable with a good attitude, even during late-night hours. I also enjoy keeping current with industry trends, games, scripts, rigs, and plug-ins. I'm a big believer in "Sharing the Knowledge" in the workplace and helping fellow artists where I can.

Thank you for reading, and I hope we get to work together soon.

Current Skill Set-
3D Modeling Hard Surface, Environments, Props 

Scene layout, Grey Boxing

HDR-Image based lighting (Unity and Unreal)

Rigging, Skinning, Animation

UV Unwrapping for optimal texel density and reduced draw calls

Material Creation (Unity and Unreal)

Marmoset Toolbag- Normal Map and Low to High Poly Baking

Texture and Surfacing (Adobe Photoshop and Substance Painter)

Basic Character and Hard Surface Set-Key Animation 

Asset preparation and package or blueprint creation (Unity and Unreal)

VFX Particle and sprite systems (Unity and Unreal)

Prop Creation from Concept Art

3D Product Visualization for AR/VR

Gamer since NES- RPGs, FPS, MMORPG, Sandbox, Simulators

I use pe-existing scripts from programmers and social sites

to streamline my modeling and texture creation process (Highend3d, Gumroad, Github)

Apps-

Autodesk Maya Mental Ray, Vray, and Arnold-

Unity-

Unreal-

Simplygon-

Adobe Photoshop After Effects, Illustrator Photoshop-

Substance Painter- PBR Shader Creation-

Marmoset Toolbag- Normals Baking

Simplygon-
HeadusUV-Layout-

Particle Systems (Unity, Unreal)

Jira-

​​Gnomon ​School of Visual Effects

Completion of the Maya Fast Track Program 2005:

The Maya Fast Track is a thorough and intense introduction to the premiere software being used in high-end 3D production being taught by industry professionals currently working and fresh off the set.

​News & Documentary Emmy Awards

Nominated for Outstanding Individual Achievement in a Craft: Graphic and Artistic Design​ on The History Channels "Wild West Tech" 2006

​​Member of the ​Visual Effects Society

The VES is the entertainment industry's only organization representing the full breadth of visual effects practitioners including artists, technologists, model makers, educators, studio leaders, supervisors, PR/marketing specialists, and producers in all areas of entertainment from film, television, and commercials to music videos and games.

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Torey Alvarez.com 3D Asset Production 2021

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