Unreal Space Cafe Realtime Environment

Model-UV

Texture

Lighting

Maya_Icon
Maya_Icon
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AE_Icon
AE_Icon
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Illustrator_Icon
Illustrator_Icon
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PS_Icon
PS_Icon
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Arnold_Icon
Arnold_Icon
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Marmoset_Icon
Marmoset_Icon
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HeadusUV_Icon
HeadusUV_Icon
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I textured, animated, and lit the human body and brain areas to illustrate the phases of an intracerebral hemorrhage for a law office to use during a hearing