Unreal Space Cafe Realtime Environment

Model-UV

Texture

Lighting

1/1
I modeled, lit, and textured the environment based on concept storyboards. Originally intended for off-line rendering, I re-purposed all the geometry and UDMI texture for 0-1 texture space and created Unreal shaders from Substance Painter layers. The lighting rig is made up of IES profile lights.
golden_ratio2.png

Torey Alvarez.com 3D Asset Production 2021

  • Twitter
  • YouTube
  • Pinterest
  • LinkedIn