Unreal Space Cafe Realtime Environment

Model-UV

Texture

Lighting

Maya_Icon
Maya_Icon
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Substance_Painter_Icon
Substance_Painter_Icon
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Unreal_Icon
Unreal_Icon
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PS_Icon
PS_Icon
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Illustrator_Icon
Illustrator_Icon
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Marmoset_Icon
Marmoset_Icon
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I modeled, lit, and textured the environment based on concept storyboards. Originally intended for off-line rendering, I re-purposed all the geometry and UDMI texture for 0-1 texture space and created Unreal shaders from Substance Painter layers. The lighting rig is made up of IES profile lights.