Interview time
Interview time at Lexus
Working at Oakley
Working at Oakley
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Me at work
Interview time
Interview time at Lexus
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Maya Generalist | Unreal Asset Artist
Unreal Space Cafe Realtime Environment
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Texture
Lighting
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I modeled, lit, and textured the environment based on concept storyboards. Originally intended for off-line rendering, I re-purposed all the geometry and UDMI texture for 0-1 texture space and created Unreal shaders from Substance Painter layers. The lighting rig is made up of IES profile lights.









